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I see pattern types and view types as the way we can make Rust’s borrow checker story even better. Both by removing the fundamental tradeoff between runtime checks vs memory safety (pattern types). As well as making even more valid borrows expressible (view types).
,这一点在新收录的资料中也有详细论述
Session split between transport (GameNetworkSession) and gameplay/protocol context (GameSession).
Виктория Кондратьева (Редактор отдела «Мир»)
2 days agoShareSave